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My
most recently published articles:
Computerworld Review: 5 free apps that make project management easier June 30, 2009 I'll
take a look at five free alternatives to using Microsoft Office
Project. None of these are from major software companies -- four out of
the five are open source while the fifth, jxProjects, is
advertising-supported. On the one hand, this means that you don't get
the amount of hand-holding that you would from a commercial product. On
the other hand, these products often employ more innovative methods
than commercial software. [Read the rest]
Gamasutra "Analyze This:" What Went Under-Reported at This Year's E3? June 23, 2009 Were
there any announcements or events at this year's E3 you felt went
under-reported but were notable for you and your analyst colleagues?
From a professional or personal view, what were some of your favorite
things about this year's E3? Least favorite? Is E3 back? That is, does
the annual event still matter in the industry, and if so, did this
year's E3 prove it? [Read the rest]
Gamasutra "Analyze This:" Is It Time To Refresh The PSP? May 19, 2009 We asked Michael
Pachter of Wedbush Morgan Securities, Doug Creutz of Cowen and Company
and Nicholas Lovell of Gamesbrief on what they think of the current
state of Sony's PlayStation Portable. [Read the rest]
Gamasutra "Analyze This:" Advice on Investing in Game Development April 8, 2009 We
asked Ed Barton of Screen Digest, Doug Creutz of Cowen and Company and
Billy Pidgeon of IDC what they would advise somebody who might want to
invest money in game development right now. [Read the rest]
GamesIndustry.biz Top of the Pops March 26, 2009 PopCap
Games is certainly one of the major publishers when it comes to the
casual games sector. Buoyed by the success and enormous popularity of
its Bejeweled franchise, the company specialises in web games; games
sold as downloads for the PC, iPhone and mobile phones; and sells a few
retail, boxed titles for the PC, and some of the console and handheld
platforms including the Nintendo DS. [Read the rest]
Computerworld Review: 6 Web-based image editors help you fix your photos March 18, 2009 About
three years ago, Web-based image editors started appearing, but most
were not terribly useful, and they certainly did not threaten
desktop-based editors -- they tended to be experimental projects and no
more powerful than Microsoft Paint. More recently, however, newer Web
applications have been launched that offer features similar to those
found in desktop image-editing software. [Read the rest]
Gamasutra "Analyze This:" Turmoil In The Game Business March 3, 2009 With
the dismal economy and layoffs affecting the game biz, how will the
trailing console platforms - the PS3 and Xbox 360 - fare this year, and
what are the knock-on effects for the rest of 2009? [Read the rest]
Computerworld AIM, meet Yahoo: 8 apps help you chat across IM services January 30, 2009 The
world of instant messaging is crowded and becoming even more so. It
began with ICQ, which was closely followed by AIM, MSN Messenger and
Yahoo Messenger. That's where instant messaging applications like
Digsby, Pidgin or Trillian come in. These chat apps -- which can be
described as cross-platform or multiprotocol IM apps -- support more
than one instant messaging network. [Read the rest]
Gamasutra "Analyze This:" New Year Resolutions for the Video Game Industry January 28, 2009 What
would you strongly advise Nintendo, Microsoft and Sony to focus on this
year with their respective consoles? Likewise, what would you advise
game developers to focus on this year? Overall, what are you predicting
for the industry in 2009? For example, is there an interesting trend
you're starting to track? [Read the rest]
DevX How Y! OS Unifies and Expands the Yahoo Ecosystem January 13, 2009 The
Chief Architect of Platforms explains why Yahoo is opening itself up to
developers and why you should want to build applications for them. [Read the rest]
Gamasutra "Analyze This:" Analyze This: Looking Back at the Year in Gaming 2008 December 18, 2008 Which
game releases in 2008 were for you the surprise hits, and surprise
misses, of the year? Which console platform's performance in the market
surprised you the most this year? Conversely, which one(s)
disappointed? What do you think are some of the lessons that the
industry learned this year... lessons which may carry over into 2009? [Read the rest]
Computerworld Three free tools for teleconferencing with a 'virtual presence' November 19, 2008 Using
teleconferencing technology has lately become an obvious and
financially practical choice to offset rising business travel expenses.
Yet sometimes simple chatting doesn't cut it. There has been growing
interest in the notion of online conferencing with a "virtual presence"
emphasis, which enables people to share information and their very
selves with one another with a stronger sense of near-tangible "face
time." [Read the rest]
DevX An Interview with Evan Prodromou, the Developer Behind the Open Source Twitter Clone November 19, 2008 The
author of Laconica, an open source tool that lets anyone set up their
own Twitter clone, discusses the technical challenges of microblogging
and why it's not a fad. [Read the rest]
Gamasutra "Analyze This:" Analyze This: Will The Slowing Economy Affect Holiday Sales? November 19, 2008 With
the slowing economy likely to enter recession, how do you predict each
platform (console and handheld) will fare this holiday season? Which
titles coming out for the holiday season do you predict will be hits?
And which ones will struggle for gamers' money in the weak economy? [Read the rest]
Computerworld Running on AIR: 10 great office apps you can grab right now September 8, 2008 AIR
is a tool to build rich Internet applications that can be connected to
your desktop and use Adobe's Flash player. Some six months after the
release of AIR 1.0, what little there are of these applications --
we're talking things you can really use to help your productivity --
remain mostly limited to simple widgets or work-in-progress prototypes.
Keep reading, though, because we've found some good ones. Almost all
are free or free to try before buying. But why aren't there more? [Read the rest]
The Escapist When Worlds Collide August 12, 2008 As if MMOGs like World of Warcraft and Second Life
weren't already addictive enough, imagine if those virtual worlds
crossed over into your real-world life. For the last two years, faculty
and students at the Georgia Institute of Technology have been
conducting experiments into enhancing MMOG environments with "augmented
reality" (AR) technologies. Mowing down murlocs on your morning commute
has never been so tantalizingly close. [Read the rest]
Gamasutra "Analyze This:" What To Make of the Industry's Urge to Merge? July 30, 2008 Generally,
what are your thoughts about mergers (such as the recent one between
Activision and Blizzard) and all the talk, rumors and speculation about
other possible mergers/acquisitions in the industry (including EA's
attempt to buy Take-Two)? Why has there been, apparently, such a strong
"urge to merge"? [Read the rest]
O'Reilly XML.com How Comet Brings Instant Messaging to meebo July 23, 2008 Instant
messaging has become a ubiquitous communications feature of the
internet. Yet it has been mainly confined to requiring the user to
download, install and run a separate application. Prior to the launch
of meebo, the concept of an in-browser instant messenger had not been
executed well enough to match the features, responsiveness and
stability of a standalone messenger program. [Read the rest]
LinuxWorld Easy podcast tool for Linux: Laszlo Pandy June 10, 2008 If
you're planning to record a simple podcast on Linux, Jokosher is a way
to get started without all the confusing on-screen doo-dads. Developer
Laszlo Pandy talks about the features, the Python code under the hood,
and the Linux podcast that started it all. (12:49) [Read the rest]
Make Magazine Mall Living May 2008 Artist Michael Townsend and his wife Adriana Yoto lived in a mall, rent free, for four years. [Read the rest]
Gamasutra "Analyze This:" Will The Games Industry Give Hollywood A Run for Its Money This Summer? May 20, 2008 Earlier
in May, Hollywood was in a tizzy over the release of GTA IV, fearing
that its popularity (the money spent to buy the game, and the time
spent playing it) would negatively affect the box office for the movie
industry's blockbuster releases this summer. But the results from the
"showdown" between the Iron Man movie and GTA IV suggest that a
blockbuster movie and a blockbuster game both targeting the same
audience can peacefully co-exist. [Read the rest]
Computerworld 6 factors that will decide the fate of Silverlight May 01, 2008 Its
first version was a little rough, experts say, but the beta of
Silverlight 2 (released in March) shows that Microsoft could indeed
have a shot at challenging Adobe Systems Inc.'s hugely popular Web
media platform. But adoption of Silverlight by developers or end users
has yet to take off. Realistically, it's going to take more than
Silverlight being able to overcome, or to simply match, the technology
of Flash, according to many observers. [Read the rest]
LinuxWorld The open life of Second Life April 29, 2008 On
January 2007, the source code of the client viewer for the online
virtual world community Second Life was released as Open Source. It was
seen in some circles in the Second Life community as questionable,
raising concerns about security and speculation as to why Linden Lab,
the company behind Second Life, would do such a thing. The popularity
of, and media hype for, their virtual real world was huge at the time.
So why did the company feel the need to do it? [Read the rest]
Gamasutra "Analyze This": Is The Video Game Industry Recession-Proof? April 9, 2008 Since
the year began, it's been a worrying topic in business news and on the
minds of Americans: recession. Yet it appears that the video game
industry has been immune to the effects of an economic slowdown and
growing lack of consumer confidence -- or has it? Could, in fact, the
industry also be facing an economic downturn sometime later this year? [Read the rest]
LinuxWorld Spotlight on open source for business: Adam Williams on OpenGroupware.org March 27, 2008 OpenGroupware.
org is relatively unknown outside the Open Source developer scene, yet
it's one of the oldest projects around: This groupware has origins
dating back to 1996. OpenGroupware. org is also one of the most
expansive communities in Open Source. It serves as an umbrella
organization for several inter-related projects. The major ones include: [Read the rest]
LinuxWorld Why major mobile handset makers are riding with LiMo March 18, 2008 The
LiMo Foundation was formed on January 2007 as a consortium of mobile
industry companies joining together to create for handsets an open and
standardized software platform based on Linux. Their goal is to deliver
an open handset format that will become more widely accepted and used
over closed, proprietary platforms. The foundation's major founders
include Motorola, NEC, NTT DoCoMo, Panasonic Mobile Communications,
Samsung Electronics and Vodafone. These companies and other members
share leadership and decision making. [Read the rest]
Gamasutra Analyst Talks Apple's iPhone Games Strategy March 6, 2008 Prior
to today's official announcement of the iPhone SDK and its big name
games content, Analyze This columnist Howard Wen asked OTX Research's
Nick Williams his opinion on Apple's position in the gaming market and
where the company's opportunities lie. [Read the rest]
The Escapist Interview: Cryptic Allusion on Keeping the Dream(cast) Alive March 4, 2008 The
Dreamcast was the best and last console Sega ever made. Its short life
of less than three years on the market (originally released in November
1998) was marked by good reviews for the console itself and many of its
games. None of this was enough to make a difference, especially against
the onslaught of the PlayStation 2. [Read the rest]
The Escapist So Game We All February 26, 2008 One
of the more impressive games released last year was Beyond the Red
Line. This action-spacecraft sim is based on the modern-day incarnation
of the TV series Battlestar Galactica. Beyond the Red Line puts the
player right into the cockpit of a Viper, the show's signature
starfighter, and into a dynamic storyline that expands upon the
Galactica universe. [Read the rest]
JavaWorld Java solutions profile: Java Web conferencing February 19, 2008 Flash
is widely considered the technology of choice for real-time audio and
video, but Java's open standards-based approach is essential to many
developers and clients. In this Java solutions profile, four developers
explain how they're using Java to build real-time Web conferencing and
collaboration software, and also reveal their wish list for improved
client-side media support on the Java platform. [Read the rest]
The Escapist What Happened To The Last Starfighters? February 12, 2008 It
was once one of the most popular computer game genres. A little over 10
years ago, the space combat sim was represented by the likes of the
Wing Commander series and Star Wars games centered around a certain TIE
Fighter cockpit. Nowadays, the genre is moribund. It is pretty much
dead in the marketplace, but a dedicated online community of devout
fans has been keeping the traditional action-packed space sim alive,
thanks to open source. [Read the rest]
LinuxWorld Born from Firefox February 5, 2008 They
are four applications designed to serve different purposes: A web
browser, a music player and organizer, another that does the same for
video, and a word processor for screenwriters. Yet they share one thing
in common: All were built with a Mozilla-based toolkit, either the
Gecko Runtime Environment or its successor, XULRunner. Both toolkits
use the same codebase which runs Firefox. [Read the rest]
LinuxWorld Big mods for the small Eee PC January 31, 2008 It looks like a toy, but this Linux mini-notebook has inspired a growing community of hardware mod devotees. [Read the rest]
Gamasutra "Analyze This": Should There Be A 'Wii Seal of Quality'? January 30, 2008 Even
over a year after its release, the Nintendo Wii is still in huge demand
-- and difficult to find on store shelves. But some commentators are
now vociferously claiming that the selection of Wii game titles
contains a large number of underwhelming, if not downright lackluster
titles, especially those from third-party publishers. [Read the rest]
Articles published in 2007...
Sample
portfolio of past published work:
Salon
Atari
Lives!
The
Atari 2600 ceased production in 1989. But practically speaking it never
really went away. The abandoned system has been adopted by online fans,
who nurture it with loving care. And they're doing more than just
keeping it on life support; the Atari 2600 is actually growing -- new
games are being written, and new hardware is being manufactured.
[Read
the article]
Salon
Do-It-Yourself
"Star Wars"
Have
you seen "The Dark Redemption," the "Star Wars" prequel film set
days
before the events of the original "Star Wars"? What about "Bounty
Trail," which features the further adventures of "Star Wars"
intergalactic bounty hunter Boba Fett? If the above sound like fanciful
ideas dreamed up by fans, that's because they are. These are products
of the "fan film" scene -- an offshoot culture of independent digital
filmmaking.
[Read
the article]
Linux Magazine
Playing
for Keeps
Over
the years, NetHack fans with programming talent have dreamed up and
realized all kinds of clever ways to enhance the basic game, including
adding player character races, monsters, and spells. Two notable
projects that enhance gameplay and graphics are Slash'EM and Falcon's
Eye.
[Read
the article]
Salon
Battle.net
Goes To War
Is
an open-source version of Blizzard Entertainment's online gaming
service an illegal copyright violation? Ross Combs and Rob Crittenden,
two of the lead developers on bnetd, say all they ever wanted to do was
create a place to play best-selling Blizzard games like Starcraft and
Diablo in a friendly online atmosphere free of the technical bugs that
plague Battle.net. Blizzard sent a
cease-and-desist to the ISP that hosts the Web site for bnetd.
[Read
the article]
O'Reilly LinuxDevCenter.com
Building
Freeciv: An Open Source Strategy Game
If
imitation is the sincerest form of flattery, then Freeciv is clearly a
labor of love among its many volunteers. Since the code for this open
source version of Civilization was released in 1995, hundreds of
volunteers have added to it and improved it, even though the original
developers haven't been heavily involved in years.
[Read
the article]
Wired
Blade
Runner Run-On
Why will Blade
Runner aficionados want to "retire" Jeter's book? Largely because Blade Runner 2: The Edge of Human
reads like a treatment for a "typical" Hollywood sequel - short on new
ideas, heavy on brainless action. Quiet moments like those that made
the original film a classic are not only few but irrelevant. Instead,
whenever there's a lull, Jeter piles on the action: explosions,
gunfire, characters getting busted up real bad.
[Read
the article]
GameSlice
Serious
Sam: Made In Croatia?
You'll
probably find yourself running backwards a lot when you first play
Serious Sam. That's because, in this first-person shooter, there's
plenty of space to run around in but few places to hide. Herds of
strange cattle-like creatures called Werebulls try to mow you down with
their huge horns -- that is, unless the armies of decapitated zombies,
who lug their severed heads like bowling ball bags, don't do you in
first.
[Read
the article]
O'Reilly LinuxDevCenter.com
The
Hacker Behind "Hacking the XBox"
Hacking the Xbox,
as the title of Huang's tome sums up, details how-tos for modifying
your Xbox, and provides various insights into the security and other
inner-working code of Microsoft's game console. John Wiley & Sons
was originally set to publish the book, but the company became
concerned over the legality of hacking and reverse
engineering—practices that have since been muddled by the DMCA—and
dropped it.
[Read
the article]
Salon
New
Life for Old Games
Video-game emulators
intriguingly blur the lines between hardware and software, PCs and game
machines. Do they also promote piracy? Straddling the legal line
between reverse-engineering and software piracy, scores of programmers
are coding freeware programs that emulate the hardware of video-game
consoles, arcade machines and even other personal-computer formats.
[Read
the article]
O'Reilly LinuxDevCenter.com
AbiWord:
Open Source's Answer to Microsoft Word
Tired of putting up
with Microsoft Word's bloated file size and price, but still need to
deal with documents in Word format? Then you should take a serious look
at AbiWord. This open source word processor is able to read and write
most documents in Word's *.doc file format.
[Read
the article]
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