Publications I have written for.
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Other publications I wrote for.
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Articles published in 2008:

Gamasutra
"Analyze This:" Analyze This: Looking Back at the Year in Gaming 2008
December 18, 2008
Which game releases in 2008 were for you the surprise hits, and surprise misses, of the year? Which console platform's performance in the market surprised you the most this year? Conversely, which one(s) disappointed? What do you think are some of the lessons that the industry learned this year... lessons which may carry over into 2009?
[Read the rest]

Computerworld
Three free tools for teleconferencing with a 'virtual presence'
November 19, 2008
Using teleconferencing technology has lately become an obvious and financially practical choice to offset rising business travel expenses. Yet sometimes simple chatting doesn't cut it. There has been growing interest in the notion of online conferencing with a "virtual presence" emphasis, which enables people to share information and their very selves with one another with a stronger sense of near-tangible "face time."
[Read the rest]

DevX
An Interview with Evan Prodromou, the Developer Behind the Open Source Twitter Clone
November 19, 2008
The author of Laconica, an open source tool that lets anyone set up their own Twitter clone, discusses the technical challenges of microblogging and why it's not a fad.
[Read the rest]

Gamasutra
"Analyze This:" Analyze This: Will The Slowing Economy Affect Holiday Sales?
November 19, 2008
With the slowing economy likely to enter recession, how do you predict each platform (console and handheld) will fare this holiday season? Which titles coming out for the holiday season do you predict will be hits? And which ones will struggle for gamers' money in the weak economy?
[Read the rest]

Computerworld
Running on AIR: 10 great office apps you can grab right now
September 8, 2008
AIR is a tool to build rich Internet applications that can be connected to your desktop and use Adobe's Flash player. Some six months after the release of AIR 1.0, what little there are of these applications -- we're talking things you can really use to help your productivity -- remain mostly limited to simple widgets or work-in-progress prototypes. Keep reading, though, because we've found some good ones. Almost all are free or free to try before buying. But why aren't there more?
[Read the rest]

The Escapist
When Worlds Collide
August 12, 2008
As if MMOGs like World of Warcraft and Second Life weren't already addictive enough, imagine if those virtual worlds crossed over into your real-world life. For the last two years, faculty and students at the Georgia Institute of Technology have been conducting experiments into enhancing MMOG environments with "augmented reality" (AR) technologies. Mowing down murlocs on your morning commute has never been so tantalizingly close.
[Read the rest]

Gamasutra
"Analyze This:" What To Make of the Industry's Urge to Merge?
July 30, 2008
Generally, what are your thoughts about mergers (such as the recent one between Activision and Blizzard) and all the talk, rumors and speculation about other possible mergers/acquisitions in the industry (including EA's attempt to buy Take-Two)? Why has there been, apparently, such a strong "urge to merge"?
[Read the rest]

O'Reilly XML.com
How Comet Brings Instant Messaging to meebo
July 23, 2008
Instant messaging has become a ubiquitous communications feature of the internet. Yet it has been mainly confined to requiring the user to download, install and run a separate application. Prior to the launch of meebo, the concept of an in-browser instant messenger had not been executed well enough to match the features, responsiveness and stability of a standalone messenger program.
[Read the rest]

LinuxWorld
Easy podcast tool for Linux: Laszlo Pandy
June 10, 2008
If you're planning to record a simple podcast on Linux, Jokosher is a way to get started without all the confusing on-screen doo-dads. Developer Laszlo Pandy talks about the features, the Python code under the hood, and the Linux podcast that started it all. (12:49)
[Read the rest]


Make Magazine
Mall Living
May 2008
Artist Michael Townsend and his wife Adriana Yoto lived in a mall, rent free, for four years.
[Read the rest]

Gamasutra
"Analyze This:" Will The Games Industry Give Hollywood A Run for Its Money This Summer?
May 20, 2008
Earlier in May, Hollywood was in a tizzy over the release of GTA IV, fearing that its popularity (the money spent to buy the game, and the time spent playing it) would negatively affect the box office for the movie industry's blockbuster releases this summer. But the results from the "showdown" between the Iron Man movie and GTA IV suggest that a blockbuster movie and a blockbuster game both targeting the same audience can peacefully co-exist.
[Read the rest]

Computerworld
6 factors that will decide the fate of Silverlight
May 01, 2008
Its first version was a little rough, experts say, but the beta of Silverlight 2 (released in March) shows that Microsoft could indeed have a shot at challenging Adobe Systems Inc.'s hugely popular Web media platform. But adoption of Silverlight by developers or end users has yet to take off. Realistically, it's going to take more than Silverlight being able to overcome, or to simply match, the technology of Flash, according to many observers.
[Read the rest]

LinuxWorld
The open life of Second Life
April 29, 2008
On January 2007, the source code of the client viewer for the online virtual world community Second Life was released as Open Source. It was seen in some circles in the Second Life community as questionable, raising concerns about security and speculation as to why Linden Lab, the company behind Second Life, would do such a thing. The popularity of, and media hype for, their virtual real world was huge at the time. So why did the company feel the need to do it?
[Read the rest]

Gamasutra
"Analyze This": Is The Video Game Industry Recession-Proof?
April 9, 2008
Since the year began, it's been a worrying topic in business news and on the minds of Americans: recession. Yet it appears that the video game industry has been immune to the effects of an economic slowdown and growing lack of consumer confidence -- or has it? Could, in fact, the industry also be facing an economic downturn sometime later this year?
[Read the rest]

LinuxWorld
Spotlight on open source for business: Adam Williams on OpenGroupware.org
March 27, 2008
OpenGroupware. org is relatively unknown outside the Open Source developer scene, yet it's one of the oldest projects around: This groupware has origins dating back to 1996. OpenGroupware. org is also one of the most expansive communities in Open Source. It serves as an umbrella organization for several inter-related projects. The major ones include:
[Read the rest]

LinuxWorld
Why major mobile handset makers are riding with LiMo
March 18, 2008
The LiMo Foundation was formed on January 2007 as a consortium of mobile industry companies joining together to create for handsets an open and standardized software platform based on Linux. Their goal is to deliver an open handset format that will become more widely accepted and used over closed, proprietary platforms. The foundation's major founders include Motorola, NEC, NTT DoCoMo, Panasonic Mobile Communications, Samsung Electronics and Vodafone. These companies and other members share leadership and decision making.
[Read the rest]

Gamasutra
Analyst Talks Apple's iPhone Games Strategy
March 6, 2008
Prior to today's official announcement of the iPhone SDK and its big name games content, Analyze This columnist Howard Wen asked OTX Research's Nick Williams his opinion on Apple's position in the gaming market and where the company's opportunities lie.
[Read the rest]

The Escapist
Interview: Cryptic Allusion on Keeping the Dream(cast) Alive
March 4, 2008
The Dreamcast was the best and last console Sega ever made. Its short life of less than three years on the market (originally released in November 1998) was marked by good reviews for the console itself and many of its games. None of this was enough to make a difference, especially against the onslaught of the PlayStation 2.
[Read the rest]

The Escapist
So Game We All
February 26, 2008
One of the more impressive games released last year was Beyond the Red Line. This action-spacecraft sim is based on the modern-day incarnation of the TV series Battlestar Galactica. Beyond the Red Line puts the player right into the cockpit of a Viper, the show's signature starfighter, and into a dynamic storyline that expands upon the Galactica universe.
[Read the rest]

JavaWorld
Java solutions profile: Java Web conferencing
February 19, 2008
Flash is widely considered the technology of choice for real-time audio and video, but Java's open standards-based approach is essential to many developers and clients. In this Java solutions profile, four developers explain how they're using Java to build real-time Web conferencing and collaboration software, and also reveal their wish list for improved client-side media support on the Java platform.
[Read the rest]

The Escapist
What Happened To The Last Starfighters?
February 12, 2008
It was once one of the most popular computer game genres. A little over 10 years ago, the space combat sim was represented by the likes of the Wing Commander series and Star Wars games centered around a certain TIE Fighter cockpit. Nowadays, the genre is moribund. It is pretty much dead in the marketplace, but a dedicated online community of devout fans has been keeping the traditional action-packed space sim alive, thanks to open source.
[Read the rest]

LinuxWorld
Born from Firefox
February 5, 2008
They are four applications designed to serve different purposes: A web browser, a music player and organizer, another that does the same for video, and a word processor for screenwriters. Yet they share one thing in common: All were built with a Mozilla-based toolkit, either the Gecko Runtime Environment or its successor, XULRunner. Both toolkits use the same codebase which runs Firefox.
[Read the rest]

LinuxWorld
Big mods for the small Eee PC
January 31, 2008
It looks like a toy, but this Linux mini-notebook has inspired a growing community of hardware mod devotees.
[Read the rest]

Gamasutra
"Analyze This": Should There Be A 'Wii Seal of Quality'?
January 30, 2008
Even over a year after its release, the Nintendo Wii is still in huge demand -- and difficult to find on store shelves. But some commentators are now vociferously claiming that the selection of Wii game titles contains a large number of underwhelming, if not downright lackluster titles, especially those from third-party publishers.
[Read the rest]

Articles published in 2007...