Publications I have written for.
(Click logos to read my
articles.)
Other publications I wrote for.
(My articles are not online.)
|
|
Articles published in 2008:
Gamasutra "Analyze This:" Analyze This: Looking Back at the Year in Gaming 2008 December 18, 2008 Which
game releases in 2008 were for you the surprise hits, and surprise
misses, of the year? Which console platform's performance in the market
surprised you the most this year? Conversely, which one(s)
disappointed? What do you think are some of the lessons that the
industry learned this year... lessons which may carry over into 2009? [Read the rest]
Computerworld Three free tools for teleconferencing with a 'virtual presence' November 19, 2008 Using
teleconferencing technology has lately become an obvious and
financially practical choice to offset rising business travel expenses.
Yet sometimes simple chatting doesn't cut it. There has been growing
interest in the notion of online conferencing with a "virtual presence"
emphasis, which enables people to share information and their very
selves with one another with a stronger sense of near-tangible "face
time." [Read the rest]
DevX An Interview with Evan Prodromou, the Developer Behind the Open Source Twitter Clone November 19, 2008 The
author of Laconica, an open source tool that lets anyone set up their
own Twitter clone, discusses the technical challenges of microblogging
and why it's not a fad. [Read the rest]
Gamasutra "Analyze This:" Analyze This: Will The Slowing Economy Affect Holiday Sales? November 19, 2008 With
the slowing economy likely to enter recession, how do you predict each
platform (console and handheld) will fare this holiday season? Which
titles coming out for the holiday season do you predict will be hits?
And which ones will struggle for gamers' money in the weak economy? [Read the rest]
Computerworld Running on AIR: 10 great office apps you can grab right now September 8, 2008 AIR
is a tool to build rich Internet applications that can be connected to
your desktop and use Adobe's Flash player. Some six months after the
release of AIR 1.0, what little there are of these applications --
we're talking things you can really use to help your productivity --
remain mostly limited to simple widgets or work-in-progress prototypes.
Keep reading, though, because we've found some good ones. Almost all
are free or free to try before buying. But why aren't there more? [Read the rest]
The Escapist When Worlds Collide August 12, 2008 As if MMOGs like World of Warcraft and Second Life
weren't already addictive enough, imagine if those virtual worlds
crossed over into your real-world life. For the last two years, faculty
and students at the Georgia Institute of Technology have been
conducting experiments into enhancing MMOG environments with "augmented
reality" (AR) technologies. Mowing down murlocs on your morning commute
has never been so tantalizingly close. [Read the rest]
Gamasutra "Analyze This:" What To Make of the Industry's Urge to Merge? July 30, 2008 Generally,
what are your thoughts about mergers (such as the recent one between
Activision and Blizzard) and all the talk, rumors and speculation about
other possible mergers/acquisitions in the industry (including EA's
attempt to buy Take-Two)? Why has there been, apparently, such a strong
"urge to merge"? [Read the rest]
O'Reilly XML.com How Comet Brings Instant Messaging to meebo July 23, 2008 Instant
messaging has become a ubiquitous communications feature of the
internet. Yet it has been mainly confined to requiring the user to
download, install and run a separate application. Prior to the launch
of meebo, the concept of an in-browser instant messenger had not been
executed well enough to match the features, responsiveness and
stability of a standalone messenger program. [Read the rest]
LinuxWorld Easy podcast tool for Linux: Laszlo Pandy June 10, 2008 If
you're planning to record a simple podcast on Linux, Jokosher is a way
to get started without all the confusing on-screen doo-dads. Developer
Laszlo Pandy talks about the features, the Python code under the hood,
and the Linux podcast that started it all. (12:49) [Read the rest]
Make Magazine Mall Living May 2008 Artist Michael Townsend and his wife Adriana Yoto lived in a mall, rent free, for four years. [Read the rest]
Gamasutra "Analyze This:" Will The Games Industry Give Hollywood A Run for Its Money This Summer? May 20, 2008 Earlier
in May, Hollywood was in a tizzy over the release of GTA IV, fearing
that its popularity (the money spent to buy the game, and the time
spent playing it) would negatively affect the box office for the movie
industry's blockbuster releases this summer. But the results from the
"showdown" between the Iron Man movie and GTA IV suggest that a
blockbuster movie and a blockbuster game both targeting the same
audience can peacefully co-exist. [Read the rest]
Computerworld 6 factors that will decide the fate of Silverlight May 01, 2008 Its
first version was a little rough, experts say, but the beta of
Silverlight 2 (released in March) shows that Microsoft could indeed
have a shot at challenging Adobe Systems Inc.'s hugely popular Web
media platform. But adoption of Silverlight by developers or end users
has yet to take off. Realistically, it's going to take more than
Silverlight being able to overcome, or to simply match, the technology
of Flash, according to many observers. [Read the rest]
LinuxWorld The open life of Second Life April 29, 2008 On
January 2007, the source code of the client viewer for the online
virtual world community Second Life was released as Open Source. It was
seen in some circles in the Second Life community as questionable,
raising concerns about security and speculation as to why Linden Lab,
the company behind Second Life, would do such a thing. The popularity
of, and media hype for, their virtual real world was huge at the time.
So why did the company feel the need to do it? [Read the rest]
Gamasutra "Analyze This": Is The Video Game Industry Recession-Proof? April 9, 2008 Since
the year began, it's been a worrying topic in business news and on the
minds of Americans: recession. Yet it appears that the video game
industry has been immune to the effects of an economic slowdown and
growing lack of consumer confidence -- or has it? Could, in fact, the
industry also be facing an economic downturn sometime later this year? [Read the rest]
LinuxWorld Spotlight on open source for business: Adam Williams on OpenGroupware.org March 27, 2008 OpenGroupware.
org is relatively unknown outside the Open Source developer scene, yet
it's one of the oldest projects around: This groupware has origins
dating back to 1996. OpenGroupware. org is also one of the most
expansive communities in Open Source. It serves as an umbrella
organization for several inter-related projects. The major ones include: [Read the rest]
LinuxWorld Why major mobile handset makers are riding with LiMo March 18, 2008 The
LiMo Foundation was formed on January 2007 as a consortium of mobile
industry companies joining together to create for handsets an open and
standardized software platform based on Linux. Their goal is to deliver
an open handset format that will become more widely accepted and used
over closed, proprietary platforms. The foundation's major founders
include Motorola, NEC, NTT DoCoMo, Panasonic Mobile Communications,
Samsung Electronics and Vodafone. These companies and other members
share leadership and decision making. [Read the rest]
Gamasutra Analyst Talks Apple's iPhone Games Strategy March 6, 2008 Prior
to today's official announcement of the iPhone SDK and its big name
games content, Analyze This columnist Howard Wen asked OTX Research's
Nick Williams his opinion on Apple's position in the gaming market and
where the company's opportunities lie. [Read the rest]
The Escapist Interview: Cryptic Allusion on Keeping the Dream(cast) Alive March 4, 2008 The
Dreamcast was the best and last console Sega ever made. Its short life
of less than three years on the market (originally released in November
1998) was marked by good reviews for the console itself and many of its
games. None of this was enough to make a difference, especially against
the onslaught of the PlayStation 2. [Read the rest]
The Escapist So Game We All February 26, 2008 One
of the more impressive games released last year was Beyond the Red
Line. This action-spacecraft sim is based on the modern-day incarnation
of the TV series Battlestar Galactica. Beyond the Red Line puts the
player right into the cockpit of a Viper, the show's signature
starfighter, and into a dynamic storyline that expands upon the
Galactica universe. [Read the rest]
JavaWorld Java solutions profile: Java Web conferencing February 19, 2008 Flash
is widely considered the technology of choice for real-time audio and
video, but Java's open standards-based approach is essential to many
developers and clients. In this Java solutions profile, four developers
explain how they're using Java to build real-time Web conferencing and
collaboration software, and also reveal their wish list for improved
client-side media support on the Java platform. [Read the rest]
The Escapist What Happened To The Last Starfighters? February 12, 2008 It
was once one of the most popular computer game genres. A little over 10
years ago, the space combat sim was represented by the likes of the
Wing Commander series and Star Wars games centered around a certain TIE
Fighter cockpit. Nowadays, the genre is moribund. It is pretty much
dead in the marketplace, but a dedicated online community of devout
fans has been keeping the traditional action-packed space sim alive,
thanks to open source. [Read the rest]
LinuxWorld Born from Firefox February 5, 2008 They
are four applications designed to serve different purposes: A web
browser, a music player and organizer, another that does the same for
video, and a word processor for screenwriters. Yet they share one thing
in common: All were built with a Mozilla-based toolkit, either the
Gecko Runtime Environment or its successor, XULRunner. Both toolkits
use the same codebase which runs Firefox. [Read the rest]
LinuxWorld Big mods for the small Eee PC January 31, 2008 It looks like a toy, but this Linux mini-notebook has inspired a growing community of hardware mod devotees. [Read the rest]
Gamasutra "Analyze This": Should There Be A 'Wii Seal of Quality'? January 30, 2008 Even
over a year after its release, the Nintendo Wii is still in huge demand
-- and difficult to find on store shelves. But some commentators are
now vociferously claiming that the selection of Wii game titles
contains a large number of underwhelming, if not downright lackluster
titles, especially those from third-party publishers. [Read the rest]
Articles published in 2007...
|
|